As the player traverse through an interior dungeon level the difference in size between small, medium and large gamespaces all have different types of impact on the player’s experience, something it can be wise to keep in mind as you plan and build your level. In this text I’ll touch on some of the most basic architectural considerations of dungeon design, namely the size of spaces.
How’s it going down there in Novigrad? Up here it’s kind of cold and windy compared to the South. All these nord folks seem a bit uptight in my opinion, but maybe it’s the weather? Lots of flying things in the air too, but I just shoot them down, no big deal. Occasionally my mind touches on that thing in the garden, hope yours does too?
Anyway, I was told to say hi from Yen, so yeah: “hi!” Since last time I’ve saved a bunch of people from wolves and leveled up twice! See you soon, I hope!
6 tips for making better dungeons
After struggling with modding and dungeon “design” for several years, knocking my head in the walls, counting to 111 and occasionally reading some texts here and there, I’ve finally managed to come up with 6 general tips that might actually help myself and others in making better dungeons.