Do you want to build a “cold, dark and damp underground root cellar” in Unreal Engine 4? Here’s a short review of the Root Cellar kit from the Unreal Engine Marketplace.
Month: July 2018
Level Design: Guiding The Player
There’s many ways a player can be guided through a game level, some more subtle than others. From the glorious points of interest to glimmering gold and frenzied enemies, this text will take a closer look at some of the most common techniques used to guide players through game levels. With examples from games like Skyrim, The Witcher 3 and more, it is meant as an introduction to some basic level design principles.
Trigger Blueprints (UE4)
Here you’ll find some simple Trigger Blueprints for Unreal Engine 4. With time I’ll add more.