Sometimes in Substance Painter you want to control a mask that is pre-generated, like generators or smart masks. There’s a simple little trick to doing this: using a parent folder as a “dummy” mask layer. Here’s how you do it:
A short step by step beginner tutorial on how to use Polygon Fill to create non-destructive editable masks in Substance Painter.
When importing Substance Painter materials into Unreal Engine 4 it can be a little confusing at first how to set it up so that the roughness looks properly, and not overly glossy. Here’s three simple steps to make it look good.