Since Bethesda bides their time with The Elder Scrolls VI, I caved in for an elder scrolls urge and made three new mods for The Elder Scrolls IV: Oblivion; a player home mod called Colovian Retreat, a dark Ayleid ruin called Aldmerisel, and finally a cave called Ratcatcher Caverns.
Adventures in low poly modelling
For the last few months my 3d-adventures have taken a turn from dark dungeons and eerie interiors in Fallout4 or UE4, towards bright colours and low poly assets in Blender.
(Luckily the corresponding soundtrack has not moved from Jeremy Soule to Eurovision Song Contest (no offence).)
Fallout 76 – Bethesda’s Frankenstein?
As a long time fan of both Fallout and Elder Scrolls games I’ve been thrilled to play Fallout 76 a little too much over the last couple of weeks.
Despite mixed reviews and fans bashing it for its amount of bugs and lack of npcs, I’ve enjoyed to be able to finally explore a new open world from Bethesda Game Studioes. At least up until Fallout 76 slowly started to grind out it’s true colours, appearing more and more like a Frankenstein Fallout; a mix of different parts that does not blend all that well. Here’s some of my thoughts on Fallout 76.
How to show engine content (UE4)
Unreal Engine 4’s engine content can be a little hidden away, and it’s easy to forget where those little buttons to magically makes it appear are located. Here’s how to find it.
CK Quick tip: Wildcard Replace
Wildcard Replace is a new feature of the Fallout 4 Creation Kit, that makes it easy to replace multiple references at once. Here’s how to use it.
CK Quick Tip: How to preview objects
Many of the objects in the Creation Kit’s object window, such as statics, items and actors, can be previewed in a separate preview window. Here’s a short text that explains how.
CK: How to remove fog from interiors in Fallout 4
Fog in interiors can be very atmospheric, but other times you just want it gone. Here’s a short Creation Kit quick tip tutorial on how to remove fog from interiors in Fallout 4.
How to do a simple material swap in the Fallout4 Creation Kit
Swapping the materials on many of the static pieces in the Fallout4 Creation Kit is easy, but a little hidden away unless you know where to look. Here’s how.
Stumble Upon Interiors – All Interiors
Stumble Upon Interiors is a mod for Fallout 4 that adds 8 new, atmospheric interiors for you to explore. Here’s video gameplay from all the interiors, including their respective map locations.
Day/Night emittance from windows (CK)
How to set up a day/night light emittance from interior windows with the CK for Fallout 4, so that the light that appears to be coming through the windows will change with the time of day.