When you have an object with a material you need to apply to multiple other objects, linking materials is an easy way to apply them with just a few clicks. Here’s how.
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How to Fix Slow Zoom Speed in Blender 2.8
Sometimes it can be difficult to zoom in close enough to an object in Blender 2.8. A small edit in your preferences is all it takes to fix the slow zoom speed.
How to Arrange and Save Workspaces in Blender 2.8
One of the great new things about Blender 2.8 is the introduction of workspaces. Here’s a short tutorial on how you can arrange and save your own customised layout.
How to show engine content (UE4)
Unreal Engine 4’s engine content can be a little hidden away, and it’s easy to forget where those little buttons to magically makes it appear are located. Here’s how to find it.
CK Quick Tip: How to preview objects
Many of the objects in the Creation Kit’s object window, such as statics, items and actors, can be previewed in a separate preview window. Here’s a short text that explains how.
How to do a simple material swap in the Fallout4 Creation Kit
Swapping the materials on many of the static pieces in the Fallout4 Creation Kit is easy, but a little hidden away unless you know where to look. Here’s how.
Trigger Blueprints (UE4)
Here you’ll find some simple Trigger Blueprints for Unreal Engine 4. With time I’ll add more.
SP Quick Tip: Use folders to control smart masks and generators
Sometimes in Substance Painter you want to control a mask that is pre-generated, like generators or smart masks. There’s a simple little trick to doing this: using a parent folder as a “dummy” mask layer. Here’s how you do it:
How to use Polygon Fill to create masks in Substance Painter
A short step by step beginner tutorial on how to use Polygon Fill to create non-destructive editable masks in Substance Painter.