Over a couple of weeks I’ve been working on a Second World War Bunker level in Unreal Engine 4. Here’s progress this far:
Level Design
Crypt Scene – Unreal Engine 4
After a small raid on the Unreal Engine Marketplace’s winter sale during christmas, I finally had enough UE4-assets (primarily meaning Sharur’s catacombs set) to build something reminiscent of a crypt in Unreal Engine.
The Size of Spaces
As the player traverse through an interior dungeon level the difference in size between small, medium and large gamespaces all have different types of impact on the player’s experience, something it can be wise to keep in mind as you plan and build your level. In this text I’ll touch on some of the most basic architectural considerations of dungeon design, namely the size of spaces.
Skyrim Dungeon Design Tips
6 tips for making better dungeons
After struggling with modding and dungeon “design” for several years, knocking my head in the walls, counting to 111 and occasionally reading some texts here and there, I’ve finally managed to come up with 6 general tips that might actually help myself and others in making better dungeons.