When doing landscaping in the Creation Kit with the default settings, static objects and bordering cells will often tend to dissappear from view a little too often. Luckily, if your computer is up to it, the solution to the problem isn’t complicated…although a bit hidden:
As the player traverse through an interior dungeon level the difference in size between small, medium and large gamespaces all have different types of impact on the player’s experience, something it can be wise to keep in mind as you plan and build your level. In this text I’ll touch on some of the most basic architectural considerations of dungeon design, namely the size of spaces.
6 tips for making better dungeons
After struggling with modding and dungeon “design” for several years, knocking my head in the walls, counting to 111 and occasionally reading some texts here and there, I’ve finally managed to come up with 6 general tips that might actually help myself and others in making better dungeons.