Here’s a small collection of beginner-level audio blueprints for Unreal Engine 4. Will hopefully be expanded on with time.
tutorial
How to show engine content (UE4)
Unreal Engine 4’s engine content can be a little hidden away, and it’s easy to forget where those little buttons to magically makes it appear are located. Here’s how to find it.
Trigger Blueprints (UE4)
Here you’ll find some simple Trigger Blueprints for Unreal Engine 4. With time I’ll add more.
SP Quick Tip: Use folders to control smart masks and generators
Sometimes in Substance Painter you want to control a mask that is pre-generated, like generators or smart masks. There’s a simple little trick to doing this: using a parent folder as a “dummy” mask layer. Here’s how you do it:
How to use Polygon Fill to create masks in Substance Painter
A short step by step beginner tutorial on how to use Polygon Fill to create non-destructive editable masks in Substance Painter.
Substance Painter Material Setup in UE4
When importing Substance Painter materials into Unreal Engine 4 it can be a little confusing at first how to set it up so that the roughness looks properly, and not overly glossy. Here’s three simple steps to make it look good.
How to change the viewing distance in the CK
When doing landscaping in the Creation Kit with the default settings, static objects and bordering cells will often tend to dissappear from view a little too often. Luckily, if your computer is up to it, the solution to the problem isn’t complicated…although a bit hidden: